It did pick up the ability to use the previously 30k exclusive Twin Volkite Culverin, a heavy 8 volkite gun. Though this does make it a little bit harder to read in the book, any future FAQ updates can be made in just one place, rather than risking some FW unit missing the change. We will be taking a look at some of these units in greater detail over the week once we have had a chance to crunch the numbers, but my initial reaction is positive here with some cool options for adding some fun units to bolster your Space Marine army. Why are there no pictures of the vehicles. Much better than the past, where overcharge always did damage and staying still merely let you shoot volley fire twice. Out of the other units, theTesseract Ark also got cheaper (especially if you swap the cannots to particle beamers) but its tough to say if it truly ends up as a winner because of the change to Quantum Shielding, which is definitely a major downgrade on it. How many wounds? The Adeptus Mechanicus get updated profiles for the Secutarii with rules keying off the new Titan Legion keyword that has been added for Titans. Then theres theGreater Brass Scorpion,which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. Finally the Tyranids have units with some updates such as the awesome looking Dimachaeron which not only has more wounds and a base 5+ inv save, but can also gain a 5+ wound shrug too if it kills something with its Spine Maw! **Somebody give Forge World a camera**My first look at the Imperial Armour Compendium from Forge World.Price 40EnjoySave on Warhammer 40K here: - Elemen. The Hornet Pulse Laser has gone down in power a little (sidegrading to S7 but only two shots), but that build is correspondingly much cheaper, dropping to 90pts instead of 115pts. Sicarans in general also bumped up to a 2+ save, making them surprisingly durable, and took a substantial points cut. All of the big tanks are surprisingly usable for their points and could easily be seen in an army if not for that 3 CP tax to take a superheavy auxiliary. This tradeoff is whatever right now; nothing you really want to take has Smokescreen. Thats seriously spicy, and since neither goes up in cost on that build and some of their guns get marginally better, these are a much more appealing option, especially as Iconoclasts. He is still the only leviathan remaining with WS and BS 2+, but even at his new lower points cost doesnt offer much. Sicaran Omega. They also get the Termite added as a transport option, which also gives them an aggressive high strength close combat unit in the form of the drill itself! While it only has 32W, its got T9, a built in 4++ against shooting and the right keywords for Lightning Fast, making it extremely non-trivial to kill at range, especially if you stickFortune on it as well. Hellforged Leviathan Dreadnought. The bad news is, it now degrades in much more boring fashion, losing Movement, WS, and BS (dropping to 5+), but it doesnt lose any Attacks or Strength, so at least theres that. Their weapons have been massively simplified, now having either an 18 Assault d6 Blast mode thats S5 AP-1 OR a 24 Assault 1 S6 AP-3 D3 shot. The Dreadclaw Drop Pod and the Chaos Terrax Pattern Termite are the big winners here, both being nasty threats that help deliver Chaos Space Marines to the battlefield in interesting ways. The rest are what they are. Thats especially true because. The Cyclopsalso gets a minor discount out of the gate, and hilariously gains the ability to ride in transports (though cant shoot on the turn it gets out, which limits the utility). My trusty Index: Forces of the Astra Militarum was starting to look a little dog-eared by the end of the edition! After how nice and cheap and usable this was at the end of 8th, it still feels expensive as all hell. After all those words about the leviathan changes, this is a breath of fresh air. That makes them kind of losers overall. Its much more interesting now with 6 shots in either standard or supercharge, at strength 8, ap-3, and 2 damage in standard mode, bumping up to strength 9 and damage 3 when supercharged. Depending on how the meta moves, this could help or hinder the Ares. However, were concerned that if we dont make this statement Condit will kill us: Just play Titanicus instead. The Grey Knights also get a couple of updated profiles with a renamed Land Raider Banisher, getting a small points discount and a Grey Knight specific Thunderhawk getting a massive discount in line with the new profile elsewhere in the book. Someone out there was listening, because this was always the fix it needed. Caladius Grav-Tank: Lost the -2 to charge grav ability, kept fly. Our latest podcast is now live with two fantastic interviews (post on the website appearing shortly) and we have filmed the first part of our first battle for our Crusade campaign! Previously this rule made you immune to battleshock from ranged weapons, meaning that the enemy had to kill you to a man if you wanted to shoot the Krieg off an objective. The unit cost now is the same regardless of weapons (which makes pistol/buckler 5 points cheaper) AND both weapon load outs got a buff. Titan Legions have had a massive boost in this book! GW noticed that theGargantuan Squiggothhad no business being as cheap as it was, and have substantially hiked the price. Riding back into battle behind him areNobz on Warbikes, and these arent really priced to move but having the option is strictly better than now. Also, R.I.P. Really like the changes so far! A welcome an unexpected change, in addition to the fact that the Solerite Gauntlet is now flat 2 damage (fuck you D3 damage). Like the Rvarna, they do get a massive point cut, but here it comes with correspondingly massive decrease in capabilities. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. With the new edition of the game now out in the wild, Forge World have released a similar book this time containing the rules of nearly every unit they currently produce. Out the gate as our first winner we have theHornet,because all the reasons they used to be good have pretty much stayed the same or improved. You can find out more about which cookies we are using or switch them off in settings. Credit: Jack Hunter. The Reaper has been dialed back abit from its absurdly pushed position in Chapter Approved, going up a few points and being standardised to the Raider profile, but it keeps the ability to be Covens so can still abuse Dark Technomancers to your hearts content, with the big profile of the main gun even getting a damage boost. The Death Korps also get a Regimental Doctrine and datasheets for their unique Death Rider models. Grav Pulsar Moirax now only deal 3 damage vs 3+ save, as opposed to the 4 damage is was before. Back at the launch of the 8th edition of Warhammer 40,000 we saw a series of volumes from Forge World collecting together all the rules for Forge World units in the new edition of the game. It doesnt cost half as many points its dropped from 235 points down to 170. Las-rippers bump up to 36 range, strength 9, and D6 damage, so theyre very nearly a twin lascannon, and the plasma eradicator trades a point of strength to upgrade from d3 to d6 shots, gain blast, and pick up a point of damage. The Thousand Sons appear to get nothing, which sucks. Meanwhile, the Tantalus gets ahuge price cut in exchange for trading out the weird warlord no one cared about and is also pretty strong as Covens. Galatus Dreadnought [CORE]: Down to 9 wounds from 10, but now doesnt degrade. Now it can be done every turn (which is a pretty nice change), pick a spot on the board that it moved over, and every unit within 6 takes D3 mortals on a 4+ (-1 to the roll for non vehicle/monster characters). Even with that though, I still think pistol/buckler is going to be an auto include, because now a Venatari equipped with a buckler has a 2+ armor save. The Dreadnoughts really eat shit here. This iteration of the rules really gets rid of that, and while there are still good or bad units theres a lot less room between them. Cerastus-Knight Lancer saw not only a 20 points drop, but also gained a souped up melee attack profile for when it charges. Other Cerastus-Knights are all only 12 movement at top bracket now, which isnt a huge thing, but it is still a nerf. Ultimately, it does still get hard-countered by some flavours of hordes, and any game played with it is going to be a knife edge of making sure you dont get charged by a melee killing machine, but in a similar way to the Taunar in 8th I can see people picking it up and running it to 3-2 finishes or the occasional 4-1. Next, what if you want an incredibly stupid super-sized Lord of War drop pod? I think theyll kind of fight with each other for the same role, but both have their advantages. Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. The deathshroud build feels like the play, and the fact that this loadout is over 120pts cheaper than in CA is kind of mind boggling. Pure upside is the best kind of upside. The flamer shooting profile is up to 12 now, like most of the flamer archetype weapons. Any weapons that Forgeworld doesnt currently make in 28mm are gone, so goodbye to reaver chainfists and carapace weapons that arent the apocalypse missile launcher and warlord carapace weapons that arent apocalypse launchers or laser blasters. They overly complicated old void shield rules have disappeared, now using the new rules we talked about for the Astraeus. Orion Assault Dropship: Other than it has less attacks when degraded, entirely unchanged, same points etc. All of these units follow the standard rules for their factions. For the Eldar, the Revenant Titan getting a 4+ Inv save regardless of how far they move. Lets look at how things shake out. Games Workshop provided Sprues & Brews a copy of this book for review purposes. The Night Shrouds bomb is still one use only, which is a little disappointing but thankfully gets a small points cut. Carcharodons Raven Guard with Stealthy and Whirlwind of Rage. The free Wraithcannon option vanishes into the mists, but the spear gets a damage bump (to d3+3) and the ability to take a D-Cannon remains. Achillus Dreadnought [CORE]: Got the main changes from the Galatus, 9 wounds, -1D taken, extra attack. Im here to talk about CHAOS! Innocuous but also undeniably winners we have Tetras, which trade out their one shot, three tokens markerlight for a markerlight that just has heavy 3, while going down 5pts each to boot. Agamatus Custodians [CORE]: No weapon or stat changes, but the base chassis is 5 points cheaper which is swell. Such a cool model and was great fun to paint up in a more modern scheme! The Warp Hunter is still way too expensive for how fragile it is, while the Nightwing gets a weird makeover from undercosted cheap option to trying to be a heavier flyer, and there just isnt a slot for what its doing. While were going to dig into the highlights and lowlights of individual units below, our overall impression is that there was a significant smoothing over of the entire book. It probably still doesnt cross the line to being actuallygood,but Im certainly looking at the arms of my largest robot son contemplatively. The second rule isnt really a rule its a set of recommended traits and parent chapters for various Forgeworld created chapters. The Las Pulsar is a whole 20 points cheaper!?!?!?! Atomantic Shielding matches the contemptor, so only a 5+ invulnerable save rather than 4+, combining for an overall substantial drop in durability. Find company research, competitor information, contact details & financial data for SYNLAB HAUTS DE FRANCE of ROUBAIX, HAUTS DE FRANCE. Now yes, that nearly in the previous sentence is a little ominous as there are a couple of strange exceptions. Most notably, the damage of both modes of the flamer has gone down to one, and the other gun has lost AP and the ability to deal MWs to vehicles, and theres really nothing else here thats going to make up for that. Otherwise it keeps its 5+ invulnerable save, regeneration, and the ability to move over enemy models. Thats it. You have to agree that is a massive amount of profiles available in the book! Change). Ultimately, its a stronger unit, but its still a Lord of War. The Hornet is also -1 to hit all the time without having to advance. Similar to the Space Marines we get a lot of traitor variants added, along with a new stratagem Smokescreen added in order to replicte the ability that Space Marines currently get in their book, again future proofing this volume until the Chaos Space Marines book is updated! Titans now have a stock 2+ save and many more wounds than they used to have, but had their toughness dropped a little. For the Space Marines we get a couple of new rules introduced the main one that is going to effect most peoples list building is the introduction of the Martial Legacy ability. #warhammercommunity #warhammer #warhammer40k #khorne #angron #worldeaters #40k #arksofomen #paintingwarhammer #paintingforgeworld #painting #paintings #miniatures #miniaturespainting #warmongers #ad. At a high level, you generally see: With that out the way, on to the factions. In the points section these are listed correctly however. Welcome to the Imperial Armour Compendium . None of them.and all of them. Definitely usable. This means that until we see an FAQ or errata saying otherwise, these units areoff-limits to Thousand Sons and Death Guard. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. The first is that the units in the Chaos Space Marine section reference the
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